![]() ![]() Tim has added a new project titled DIY Smart Discoball.S_Hennig on Fail Of The Week: The Little Remote-Controlled Snowblower That Couldn’t.Dimitris Zervas on The Juggler: In Rust. ![]() Jan Praegert on Fail Of The Week: The Little Remote-Controlled Snowblower That Couldn’t.sweethack on NASA Found Another Super Earth With Tantalizing Possibilities.Elliot Williams on Deep Dive Into A Prison Laptop.physiii on Air Canada’s Chatbot: Why RAG Is Better Than An LLM For Facts.Stephen on Hackaday Links: March 3, 2024.ethzero on Flux Is Your Friend For Archiving Old Floppy Disks.The White House Memory Safety Appeal Is A Security Red Herring 97 Comments The Wii wireless remote uses a simple “bump” for feedback (e.g. Another good example of this is Guitar Hero’s guitar controller. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control. An example of this feature is the simulated automobile steering wheels that are programmed to provide a “feel” of the road. Now many of the newer generation console controllers and some joysticks feature built in devices (such as Sony’s DualShock technology). At first, such features and/or devices used to be optional components (like the Nintendo 64 controller’s Rumble Pak). Some simple haptic devices are common in the form of game controllers, in particular of joysticks and steering wheels. The 360 and dualshock 2 and 3’s are pretty clearly a form of force feedback. I have a 360 racing wheel and a G25 but a 360 controller or dual shock is more advanced they just shaking or not, they can do more than just one kind of rumble. Mythgarr and Xb0xGuru why do you guys have to be snotty sounding jerks. ![]()
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